Perhaps these weren’t features meant to be focused on during this first experience with the game, but it would still be nice to have these systems explained to the point that they are easy to use when the game is released. Same with the crafting station back at the hub. There is a note that mentions the use of other elements, but it didn’t properly explain how to use them. I hope that there will be a better guidance system with the finished game, even if it is as simple as a marking on a map I can pull up. It seemed like there was more to do, but I couldn’t find where to go after clearing out the initial section the game guided me to. Despite my efforts and going everywhere I could see or think of, I couldn’t figure out where to go after clearing the amount of the game I did in my First Look video at the top of this write-up. So, it is weird that immediately following a solid tutorial setup, the game would have a fairly poor guidance system to help players move forward in the right direction. The tutorial for this game is pretty well designed and gives the proper amount of information for players to understand the controls. One of which I look forward to trying out and that is the multiplayer that this game will eventually offer. This is where you will find access to aspects such as customization, level-up system, and many other interactions or menu-type items. Here you are safe and all of your energy, health, and battery stash restock automatically. Other than the action in the field, you will find beacons that can be used to teleport back to the main hub. Good thing is, you can heal yourself with your energy bar even while fighting, so pulling off clutch moments. It is the best time to spam the melee attacks and do as much damage as possible because you will take the least amount yourself. If you come across a stronger enemy or get ambushed, you can activate your armor reactor which would put a shield around your body to help absorb some of the damage you are going to take. Sometimes it took more than half health damage with the ranged weapon before it was safe to move in though, so you’ll need to consider your approach, especially with new enemies. After I got the health down to about half and they were slowed by the ice effect, I would finish them off with melee. You can use either small or large shots to take off damage, but your melee attacks will do the most. When it came to fighting, I liked to start with my ice gun as it would slow enemies down and lower their health before getting close. It is easy to get overrun and ambushed, so make sure you take it slow through new areas as well. Enemies will have a mix of ranged and close-ranged attacks, so being careful is a must. In the demo, I faced off with a few different enemies, each having their own attacks. There is going to be more elements available at a later point in the game so you can switch it up to fight specific enemies. This demo gave access to the standard ax weapon and an ice-based elemental gun. Essentially, you can heal yourself by consuming some of your energy bar, refill your energy bar by consuming a battery, hold up a plasma shield to block, fight with a melee weapon, and fight with a shooting weapon. Starting off, this game will have you run into little red circles that will provide tutorial tips on how to play.
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